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Designing UX: Prototyping Cover

Designing UX: Prototyping

A prototype is worth a thousand words

4.3

average rating (51 votes)

Created by

Ben Coleman, Dan Goodwin

Published by

SitePoint

Last Updated

7 March 2017

Details

Make shareable, clickable prototypes in a matter of minutes. Develop user journeys, discover time saving tools, and dive into the detail of the prototyping process to save production costs, engage stakeholders and explore new ideas.

What you will learn

  • How to use prototypes in your project workflow
  • Paper prototyping
  • Prototyping tools, such as Axure and Balsamiq

Description

It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes.

With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques. It's aimed at beginner-level UX professionals, web designers, and developers who want to get a practical introduction to prototyping techniques. No prior experience with prototyping is assumed.

Who is this for?

This book is for beginner-level UX professionals, web designers, and developers who want to get a practical introduction to prototyping techniques. No prior experience with prototyping is assumed.

Creators

Ben Coleman avatar

Ben Coleman

Ben is co-founder and managing director at fffunction, a design agency in the South West of the UK. He trained as a product designer in the late 1990's and moved into the field of digital design shortly after. In doing so he brought user centred design principles to this relatively new field and has been applying them to digital projects ever since. At fffunction he wears many hats, but can be mostly be found solving design problems, running workshops, organising content into information architectures, sketching interfaces, building prototypes, and testing them with users.
Ben Coleman avatar
Dan Goodwin avatar

Dan Goodwin

Dan is the user experience director at fffunction. With a background of twenty years experience in agency and in-house software and web development, he is an all-rounder with strong technical and people skills in addition to user experience. He loves user research and bringing users and empathy for them into every step of a project.
Dan Goodwin avatar

Content

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Reviews

Profile
Tony Tin Nguyen

It helps me a lot in prototype tasks. Thanks again :)

Profile
George Kitsos

I love this course.

Profile
Hasitha

Nice. I'm new to UX/ Prototyping

Profile
Glenn Cogar

Just started reading this and I'm finding it very informative and interesting. I'm a beginner at UX and this is helping me understand the essentials.

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Ron Patterson

As a independent contractor I find that prototyping is an essential tool and this book has been quite helpful in considering all options and covering all bases in providing the customer user experience.

Profile
jvivallos

I'm a novice when it comes to prototyping and i got a lot from this book. This books explain very clearly WHY you should do prototypes, WHO should participate and WHICH tools you should use. But is not very good explaining at HOW to do them. Although they include real world examples in the form of links to their website.

Frequently Asked Questions

Designing UX: Prototyping Cover

Designing UX: Prototyping

4.3

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